Fall of an Empire

-Races-

This is a collection of all playable alien races in the role-play. If you have any questions, please message one of your moderators or the admin.


Enjoy!

Inferneldredans and Praetorians

The Inferneldredans and Praetorians both hail from the planet Inferneldreda, which is well known for marketing their planet’s geothermal energy. Their bodies evolved to develop internal heat sinks that they are capable of weaponizing, by expelling their natural heat through their pores.


Both Inferneldredans and Praetorians are well known to wield flame-based weapons, such as flamethrowers, powered by the natural heat expelled by their bodies. Both Praetorians and Inferneldredans determine their rank within the clan based on their prowess using their natural abilities.


Inferneldredan Perks:

High heat resistance, less evolved version of Praetorians.

Medium natural armor, 3 chips maximum.

Can expel heat through their pores.


Praetorian Perks:

Very high heat resistance, high natural armor to defend against melee weapons. Can only wear light armor, 2 chips maximum.

Can expel heat through their pores.

Nautilidans

Nautilidans evolved from amphibious creatures on their home planet Nautilida, becoming more humanoid creatures over many thousands of years. They developed the Nautilidan tunnel system for easy traversal of the planet’s seafloor. Their caste system is based on appearances, and they take great pride in their looks.


Nautilidan perks:

High mobility in water, amphibious, ability to see clearly underwater, light natural armor.

Can wear all types of armor, 3 chips maximum.


Srisk Tribalmen

An ancient and persistent race of tribal beings, the Srisk Tribalmen were great fighters, and even better hunters. Surviving on the local wildlife, these beings are very hard to find, not that you'd want to come face-to-face with one in the first place. They form strong bonds among their tribesmen and value strength above all else, preferring not to intermingle with weaker species or individuals.


Srisk Tribalmen Perks:

High cold resistance, excellent hand-to -hand combat with melee weapons of all kinds. Can wear all types of armor, 3 chips maximum.

Sriskarians

The Sriskarians are the native great minds of the planet Srisk, domesticating much of the habitable portions of the planet. Their intelligence allows them to be excellent traders, making goods that are sold galaxy-wide.


Sriskarian Perks:

Merchant race, higher intelligence than Tribalmen, higher overall resistances. Can wear all types of armor, 3 chips maximum.

Brixtonians (Lower Class)

The Brixtonian Lower Class is seen as a failed experiment compared to the upper class, due to the fact they never managed to reach the pinnacle of psionic prowess like the Upper class. They are still treated with respect, but are seen as inferior to the upper class. Due to their lower standing, they are housed mostly in cave systems, which led to them developing enhanced hearing.


Brixtonian (Lower Class) Perks:

High intelligence, intuitive to cybernetics, minor psionic abilities aimed more at telekinesis, enhanced vision and increased hearing, less stamina than most other species. Light natural armor, can wear up to medium armor, 2 chips maximum.

Brixtonian (Upper Class)

The Brixtonian upper class came to being through extensive gene splicing in the original royal bloodline, granting them enhanced psionic abilities and the prowess to use said abilities, even in close combat.


Brixtonian (Upper Class) Perks:

High intelligence, intuitive to cybernetics, psionic abilities aimed predominantly towards Extrasensory Combat and Telekinesis, less stamina than most species. Light natural armor, can wear up to medium armor, 2 chips maximum.

Aterian Peacekeepers

Long ago, this race of reptilian type beings had fought ferociously for their planet, and put up a great struggle against the Empire. That struggle led to an ultimatum by the Empire; to join their forces and keep a majority of their planet, or die. They were forced to accept the indentured servitude, and were aptly renamed the Aterian Peacekeepers.


Aterian Peacekeeper Perk:

High natural armor, lower intelligence, heat vision, can “taste” changes in the air. Can wear up to medium armor, 3 chips maximum.

Visarians

A race of jellyfish-like beings, they enjoyed several centuries of life isolated from most life on their planet, feeding off the microorganisms in the ocean they live in. Due to advancements and population growth within the Nautilidan race, the Visarians were forced to compete for survival, which led to a mutual understanding between the two.


Visarian Perks:

Very light natural armor, can survive on land for 10 hours at most, can traverse land by levitation. Tendrils can stun and poison for minor damage, but can also be used for healing minor wounds. Can only wear heavy armor, 3 chips maximum.

Basiran

Shortly after the colonization of Cybertec-1, the bourgeoisie began the production of the Basirans as a means to establish a cost-efficient solution to the menial labor on their lands, as well as deliver to themselves a secure task force with which to protect themselves from threats to their wellbeing and wealth.


Basiran Perks:

Very cybernetically advanced by nanotechnology, created by humans to work as servants or bodyguards to the rich, naturally submissive species. Medium natural armor, high regeneration factor that they can also use to heal others, but they are prone to being hacked and using their nanites to heal others leaves them weakened until they can regenerate them. Can wear all types of armor, 2 chips maximum.


Nydhadalians

(Commonly named Nochians)

A naturally nocturnal species of desert cavern-dwelling creatures on Ateria, these creatures have survived millennia with incredible hunting and gathering instincts, as well as avoiding most contact with any other species until the Aterian Conflict.


Nydhadalian Perks:

High mobility, flight, increased hearing, night vision. Light natural armor, can wear all types of armor, but heavy armor restricts flight and mobility, 3 chips maximum.

Aterians

The first of the native Aterian races, the Aterians had survived the sands of their planet by making a home in the scattered oases throughout the planet. A tough warrior species, these people are tightly-knit within their colonies and rarely seek other species' help.


Aterian Perks:

Increased hearing, increased sight, night vision. High survivability in warm, sandy climates. Light natural armor, can wear all types of armor, 3 chips maximum.